Escape Academy: Tournament of Puzzles Playstation/Xbox/PC/Switch
It was a thrill to be brought back for these final sets of puzzles and environments. After working on "Escape from Anti-Escape Island" and earning the trust of the team I was let loose on this pack. Handling the majority of the design work but I couldn't have done it without my Art Director Michelle Huttunen and our 3D artists Kevin Rodriguez, and Alex Delgado Ramos who brought these pieces to life.
It was a thrill to be brought back for these final sets of puzzles and environments. After working on "Escape from Anti-Escape Island" and earning the trust of the team I was let loose on this pack. Handling the majority of the design work but I couldn't have done it without my Art Director Michelle Huttunen and our 3D artists Kevin Rodriguez, and Alex Delgado Ramos who brought these pieces to life.
Puzzle Design Breakdowns
Puzzle Room Designs
Poster Designs
Decals /Animations
In Game Screenshots
Concept Art
Escape Academy: Escape from Anti-Escape Island (Playstation/Xbox/Steam)
As the only other 2D artist besides my Art Director Michelle Huttunen. The majority of concept art, illustration, and any 2D assets or animation was my responsibility to the team. Below is a small sample of the concept art produced for this DLC pack. With the exception of the first level it was my job to create the look of the entire DLC level set. Maintaining a balance between the original game all while pushing the envelope to really push the team. I couldn't have done any of this without my amazing Art Director and 3D team who helped bring my concepts to life.
As the only other 2D artist besides my Art Director Michelle Huttunen. The majority of concept art, illustration, and any 2D assets or animation was my responsibility to the team. Below is a small sample of the concept art produced for this DLC pack. With the exception of the first level it was my job to create the look of the entire DLC level set. Maintaining a balance between the original game all while pushing the envelope to really push the team. I couldn't have done any of this without my amazing Art Director and 3D team who helped bring my concepts to life.
Puzzle and Prop Design
Animation