
Escape Academy: Tournament of Puzzles Playstation/Xbox/PC/Switch
It was a thrill to be brought back for these final sets of puzzles and environments. After working on "Escape from Anti-Escape Island" and earning the trust of the team I was let loose on this pack. Handling the majority of the design work but I couldn't have done it without my Art Director Michelle Huttunen and our 3D artists Kevin Rodriguez, and Alex Delgado Ramos who brought these pieces to life.
It was a thrill to be brought back for these final sets of puzzles and environments. After working on "Escape from Anti-Escape Island" and earning the trust of the team I was let loose on this pack. Handling the majority of the design work but I couldn't have done it without my Art Director Michelle Huttunen and our 3D artists Kevin Rodriguez, and Alex Delgado Ramos who brought these pieces to life.
Puzzle Design Breakdowns












Puzzle Room Designs




















Poster Designs









Decals /Animations











In Game Screenshots














Concept Art
Escape Academy: Escape from Anti-Escape Island (Playstation/Xbox/Steam)
As the only other 2D artist besides my Art Director Michelle Huttunen. The majority of concept art, illustration, and any 2D assets or animation was my responsibility to the team. Below is a small sample of the concept art produced for this DLC pack. With the exception of the first level it was my job to create the look of the entire DLC level set. Maintaining a balance between the original game all while pushing the envelope to really push the team. I couldn't have done any of this without my amazing Art Director and 3D team who helped bring my concepts to life.
As the only other 2D artist besides my Art Director Michelle Huttunen. The majority of concept art, illustration, and any 2D assets or animation was my responsibility to the team. Below is a small sample of the concept art produced for this DLC pack. With the exception of the first level it was my job to create the look of the entire DLC level set. Maintaining a balance between the original game all while pushing the envelope to really push the team. I couldn't have done any of this without my amazing Art Director and 3D team who helped bring my concepts to life.







Retail Screenshot

Retail Screenshot

Retail Screenshot

Retail Screenshot




Retail Screenshot

Retail Screenshot

Retail Screenshot

Retail Screenshot

Initial Pass at Robot Chair Designs

Refined Second Pass Chair Designs

Robot Chair Arm Function and Movement

Final Combination Comps.




Retail Screenshot Profile

Retail Screenshot Side
Puzzle and Prop Design






Animation
Company Logo for Escape Academy (Playstation/Xbox/Steam)
Adobe Animate / Adobe Premiere
Created with Michelle Huttunen (Art Director) who handled the initial rough pass based on a quick animatic by me. After being handed off the rough I polished the animation timing, and added smears, along with some additional flair.


(CAMERA MOVEMENTS BY Blair Lachlan Scott)
Ending Cinematic (Camera movements by Blair Lachlan Scott)

Escape Academy DLC Escape from the Past (Ending Illustration)
(Concept Thumbnails/ Final Illustration)





Cleaned up Sketch

Final Illustration Escape from the Past Ending